
Dylan Johnstone
Sound Designer
About Me
I’m Dylan Johnstone, a sound designer, producer and musician. I build sonic worlds for picture across film, animation, games, and mixed media. I love animation for the freedom it gives, and I bring that same curiosity to live action and interactive work. Synthesis is a big part of my toolkit because it lets me shape textures that feel fresh but still belong on screen. I like when design and music grow together, so atmospheres, SFX, and cues often evolve in the same session. Fifteen years as a musician keep the choices musical, even when the palette gets weird in the best way.
​
Fifteen years ago I picked up guitar and piano and that pulled me into sound. I started studying music, stepped away when I realised I wanted a wider field, then spent time in the places sound lives best: rehearsal rooms, small stages, festival tents, and late sessions where ideas turn into songs. Somewhere in those rooms I shifted from only playing to shaping how things sounded, sketching patches, steering what the mics heard, stitching takes until the track sat right, and that curiosity kept growing at home where I was building chains, learning signal flow, cutting noise, layering synths, and slowly collecting my own small library of textures. That pull toward the production side is what took me back into formal study. I’m now in my third year of an HND in Sound Production, folding class work into the studio and the studio back into real projects.